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Satisfactory factory design
Satisfactory factory design












satisfactory factory design
  1. #Satisfactory factory design how to#
  2. #Satisfactory factory design mod#

Think about how you want to use and feed the Sink. Some of them will result in big changes to your layout, so better to have them earlier than later. It can end up taking up much more space than you might think.Ĭollect as many hard drives / alternate recipes as you can. Horizontal-only layouts are both boring and difficult.īuild a solid base of power generation early. Having lots of material in containers doesn't help anything. Storage is useful, but there's no need to overdo it. It's easy to build giant arrays of machines much harder to get multiple arrays cleanly connected to one another.

satisfactory factory design

Put some thought into item distribution and transportation: belt/pipe/train/hypertube layout, and so on. The specific goal doesn't matter that much, but it will help you prioritize and focus. Helping you learn tips and skills to better your own factories. Could be a certain number of Turbo Motors per minute, or whatever. The aim of this Satisfactory, factory layout is to help you build a rotor factory, producing 10 rotors per minute. Finally you'll build outpost due to FPS drop in main base:) Choose a start location and enough space ( 100*100 foundations with 4 or more production level and 2-3 logistical level) Think about water production/transportation. keep in mind we'll have MK6 belt in the futur (1200/min) And i reproduce pattern vertically for each new node connected. stack each level of production as necessary (ie for iron ingots : I stack floor with 26 smelters each (MK5 entry). Expandable "sky" base, optimized for MK5 belt with : Belt floor / Train floor / pipe floor ?/ multiple production floors (for "mega"base, train is better (IMAO), no km of belt to build) Fan Factory Showcase - Season 3 Ep. Analyze the map, a paper, a calculator, plan the production/resources etc (+alt recipes) There are as many strategies as there are players but first, estimate a final production (how many turbo, Super computer, HMFrame ?) 10/20/50/100.more? just to get an idea of ​​what will be needed.

#Satisfactory factory design how to#

Are there any general guidelines on how to build an effective mega factory? Things that are important to keep in mind even in the early stages of design, in order to keep it efficient and easy to manage even during the late game? But now I really really want to start on a big mega factory. That said, I've been playing for a couple weeks now, and normally I build individual factories close to resource nodes. It's a GREAT game, and I'm SO looking forward to where it will go as new tiers are released. I've been gaming for some 25-30 years, and Satisfactory is the FIRST game that's just THIS good that going for early access has been too tempting to resist.

#Satisfactory factory design mod#

I'm a gamer, but I don't buy into hype, and normally I'll wait 1-2 years after a game has been released, for all the bugs to be ironed out, mod tools to be available, all DLC released, and for it to hit the bargain bin. Hi! So, let's preface this by saying I'm VERY impressed with what CSS has been doing with this game.














Satisfactory factory design